Cases & cosmetics
Quick answer
Everything that comes out of a case — 70+ weapon skins, kill effects, name tags — is cosmetic. Cases cost in-game coins (some are Robux-only), shop stock includes limited event runs, and you can trial a weapon for a round before buying.
Everything that comes out of a One Tap case is a costume. That's not a knock — in a game where the damage is fixed and settled, the skin is the endgame. This page covers how the system actually works, what the shop tabs hold, and how to spend coins without regrets.

What's inside a case
- Weapon skins — the headline pull. The case line-up covers 70+ skins across rarities, from clean factory looks to the glowing showpieces you'll see in highlight reels.
- Kill effects — the animation that plays when you eliminate someone. The most visible thing you can own.
- Name tags and extras — small identity items for the kill feed and scoreboard.
None of it changes damage, movement or luck. A case item is a look, full stop.
How the case system works
- Cases cost in-game coins, earned from kills, match payouts and quests (the progression page maps that economy). A few entries are Robux-only.
- Stock counts matter. Some case rows show a limited stock number beneath the price — that's the remainder on the current rotation, not a scam timer.
- Rolling pulls one item from that case's pool, weighted toward its common end.
- Trials exist. The shop lets you try a weapon skin for a round before you commit — genuinely useful, and most players forget it's there.
The shop, tab by tab
| Tab | What's there |
|---|---|
| Cases | Rolling for skins, effects and tags — coin and Robux prices |
| Weapons | Direct skin purchases, plus the round-long trials |
| Kill Effects | The elimination animations, bought outright |
| Game Passes | The four permanent upgrades |
| Currency | Coin bundles, for Robux |
Limited runs and event items
- Event shops (Summer, Lunar) bring limited-stock cosmetics on a visible rotation — the only genuinely missable items in the game.
- Season sets arrive with major updates: themed skins, effects and tags tied to the battle pass track.
- Rare cases rotate through the wall over time rather than sitting there forever, so an item you pass on may take a while to circle back.
How to spend coins without regrets
- Roll for the case whose skin you'd actually use on the weapon you actually carry. The best pull is the one you wear daily.
- Prioritize event windows if a limited piece catches your eye — ordinary cases return; events don't.
- Trial before buying anything with a fixed price.
- Don't chase rarity for rarity's sake. No case item changes a single fight, so "rare" only means "uncommon to see" — worth coins only if you like the look.
Shop structure, case stock counts and event mechanics verified against the live game on 2026-09-30.





